The affordances and limitations of computers for play in early childhood
PROCEEDINGS
Irina Verenikina, Jan Herrington, Rob Peterson, Jessica Mantei, University of Wollongong, Australia
AACE Award
EdMedia + Innovate Learning, in Vienna, Austria ISBN 978-1-880094-65-5 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC
Abstract
The widespread proliferation of computer games for children as young as 6 months of age, merits a re-examination of their manner of use and their facility to provide opportunities for developmental play. This paper describes a research study conducted to explore the use of computer games by young children, specifically to investigate the affordances and limitations of such games and the features of children’s traditional play that can be supported and further enhanced by different kinds of computer play. Computer games were classified and selected according to game characteristics that support higher order thinking. Children aged 5 and 7 were observed playing the games, and a preliminary analysis of findings is given, together with suggestions for further research.
Citation
Verenikina, I., Herrington, J., Peterson, R. & Mantei, J. (2008). The affordances and limitations of computers for play in early childhood. In J. Luca & E. Weippl (Eds.), Proceedings of ED-MEDIA 2008--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 3091-3100). Vienna, Austria: Association for the Advancement of Computing in Education (AACE). Retrieved March 19, 2024 from https://www.learntechlib.org/primary/p/28810/.
© 2008 Association for the Advancement of Computing in Education (AACE)
Keywords
References
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