A Case Study of Situated Learning with Interactive Digital Storytelling
PROCEEDINGS
Chi-Wei Lee, Dept. of Information Communication, Yuan Ze University, Taiwan ; Jalin K. Huang, Dept.of Digital Media Design, Yunlin University of Science & Technology, Taiwan ; Chao-Ming Wang, Hsuan-Ching Chen, Pei-Chuan Lee, Mei-Jing Huang, Chih-Ning Chin, Dept. of Information Communication, Yuan Ze University, Taiwan
EdMedia + Innovate Learning, in Vienna, Austria ISBN 978-1-880094-65-5 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC
Abstract
Interactive digital storytelling is an integrated environment with multimedia display of story contents as well as interaction with the users. Modern interactive technology such as tangible user interface has made storytelling more attractive, responsive and collaborative. Based on development experience of our prototype and the observations on children and storytellers who participate in the experiment, we illustrate how interactive digital storytelling can be an excellent example for situated learning.
Citation
Lee, C.W., Huang, J.K., Wang, C.M., Chen, H.C., Lee, P.C., Huang, M.J. & Chin, C.N. (2008). A Case Study of Situated Learning with Interactive Digital Storytelling. In J. Luca & E. Weippl (Eds.), Proceedings of ED-MEDIA 2008--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 1422-1427). Vienna, Austria: Association for the Advancement of Computing in Education (AACE). Retrieved March 19, 2024 from https://www.learntechlib.org/primary/p/28569/.
© 2008 Association for the Advancement of Computing in Education (AACE)
Keywords
References
View References & Citations Map- Barab, S.A. & Plucker, J.A. (2002). Smart People or Smart Contexts? Cognition, Ability, and Talent Development in an Age of Situated Approaches to knowing and Learning. Educational Psychologist, 37(3), 165-182.
- Brown, J.S., Collins, A. & Duguid, P. (1989). Situated cognition and the culture of learning. Educational Researcher, 18(1), 3242.
- Chaiklin, S. & Lave, J. (1993). Understanding practice: Perspectives on activity and context. New York: Cambridge University Press.
- Chang, H.R. (2003). New trends in learning and teaching, Hsin-Li Publishing.
- Malone, T.W. & Lepper, M.R. (1987). Making learning fun: A taxonomy of intrinsic motivations for learning. In R.E. Snow& M.J. Farr (Eds.), Aptitude, learning, and instruction, III: Conative and affective process analysis. Hillsdale, NJ: Lawrence Erlbaum Associates, 223-253.
- Piaget, J. (1973). To understand is to invent: The future of education. Grossman, New York.
- Roussou, M. (2004). Learningbydoing and learning through play: An exploration of interactivity in virtual environments for children, ACM Computers in Entertainment.
These references have been extracted automatically and may have some errors. Signed in users can suggest corrections to these mistakes.
Suggest Corrections to References