Standards for Educational, Edutainment, and Developmentally Beneficial Computer Games
PROCEEDINGS
Rob Peterson, Irina Verenikina, Jan Herrington, University of Wollongong, Australia
EdMedia + Innovate Learning, in Vienna, Austria ISBN 978-1-880094-65-5 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC
Abstract
The results of a comprehensive review of the body of research concerning the developmental and educational value of computer gaming for children is reported. Based on the review, design criteria are proposed for educational and edutainment computer games. In addition, a hierarchy of educational, edutainment, and entertainment game categories is introduced. It is argued that a standard educational labeling system is needed to assist parents and teachers with selecting computer games. A gap in the research is highlighted with regard to the affordances of computer games to facilitate the development of young children’s higher-order thinking. It is recommended that further research be conducted to identify foundational educational theories for the design and assessment of games. And finally, it is argued that teachers need both training and encouragement to build the confidence required to guide computer game use.
Citation
Peterson, R., Verenikina, I. & Herrington, J. (2008). Standards for Educational, Edutainment, and Developmentally Beneficial Computer Games. In J. Luca & E. Weippl (Eds.), Proceedings of ED-MEDIA 2008--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 1307-1316). Vienna, Austria: Association for the Advancement of Computing in Education (AACE). Retrieved March 19, 2024 from https://www.learntechlib.org/primary/p/28554/.
© 2008 Association for the Advancement of Computing in Education (AACE)
Keywords
References
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