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Game Development, Haptics, and Problem-based Learning
PROCEEDINGS

, North Carolina State University, United States ; , University of North Carolina-Wilmington, United States ; , Tincan, United States

Society for Information Technology & Teacher Education International Conference, in Las Vegas, Nevada, USA ISBN 978-1-880094-64-8 Publisher: Association for the Advancement of Computing in Education (AACE), Chesapeake, VA

Abstract

This paper is the second part of two papers regarding work done by the National Science Foundation ITEST projects relating to video games. This second paper tells stories from four projects looking at 21st century skills, gender and the effect games have on global learning.

Citation

Minogue, J., Tagliarini, G. & Michelson, K. (2008). Game Development, Haptics, and Problem-based Learning. In K. McFerrin, R. Weber, R. Carlsen & D. Willis (Eds.), Proceedings of SITE 2008--Society for Information Technology & Teacher Education International Conference (pp. 4243-4248). Las Vegas, Nevada, USA: Association for the Advancement of Computing in Education (AACE). Retrieved April 23, 2019 from .

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