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Educational Research and Evaluation Data Collection Procedures in Second Life
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, , Radford University, United States

E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education, in Quebec City, Canada ISBN 978-1-880094-63-1 Publisher: Association for the Advancement of Computing in Education (AACE), San Diego, CA

Abstract

This paper describes different methods currently available to obtain and export metric data from Second Life to an external database or webpage for subsequent analysis. Examples of Second Life metric data useful in research and evaluation includes the amount of time spent in specific regions, the materials and objects selected and viewed, the nature of interaction with other avatars, and the location of avatars before and after navigating to the defined space. Currently-available methods are presented in the following categories: use of existing Second Life data collection objects and services, use of existing screen capture software, use of third party web metric software, and the programming of customized data collection procedure using Second Life's proprietary XML-based scripting language. Additionally, this paper presents methods used at Radford University to obtain Second Life data for specific research and evaluation projects.

Citation

Sherman, G. & Tillies, R. (2007). Educational Research and Evaluation Data Collection Procedures in Second Life. In T. Bastiaens & S. Carliner (Eds.), Proceedings of E-Learn 2007--World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 7365-7373). Quebec City, Canada: Association for the Advancement of Computing in Education (AACE). Retrieved December 9, 2019 from .

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