The Effect of Computer Network Simulators on Students’ Motivation and Learning
Halil Gullu, Omer Delialioglu, Middle East Technical University
Journal of Learning and Teaching in Digital Age Volume 3, Number 2, ISSN 2458-8350 Publisher: Mehmet Akif Ocak, PhD
The purpose of this study was to explore students’ attitude, motivation and learning in introductory networking courses where a simulator was utilized for doing practice on the content. Basic qualitative research method was utilized to seek answers to the research question. Data was collected by individual interviews, conducted to 12 undergraduate and 5 graduate students. The interview data was transcribed and analyzed trough content analysis to find out the themes and categories. Analysis of data culminated five main themes with categories. Two of the five themes were related to student attitudes; (1) goal setting theme with information age qualities, professional development and problem solving skills categories, (2) learner internal factors, with curiosity and interest categories. Other two themes were related to student motivation; (3) Self-confidence, with visuality and manuals categories and (4) locus of control, with chance to practice and trial and error categories. The last theme was related to learning; (5) deep understanding with providing concreteness, learning by applying and visuality categories. RECEIVED 4 May 2018, REVISED 19 June 2018, ACCEPTED 25 June 2018
Gullu, H. & Delialioglu, O. (2018). The Effect of Computer Network Simulators on Students’ Motivation and Learning. Journal of Learning and Teaching in Digital Age, 3(2), 12-21. Mehmet Akif Ocak, PhD.
© 2018 Mehmet Akif Ocak, PhD