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Engaging Asian students through game mechanics: Findings from two experiment studies
ARTICLE

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Computers & Education Volume 92, Number 1, ISSN 0360-1315 Publisher: Elsevier Ltd

Abstract

There is an increasing interest in using game mechanics to foster user engagement in many real-world contexts. Many previous studies, however, focused on investigating user perceptions, while some experiment studies lacked control groups. Additionally, many studies in the higher education context focused on the discipline of Computer Science and Information Technology, and involved participants mainly in Europe or North America. In this paper, we report the effects of game mechanics on student cognitive and behavioral engagements through two experiment studies conducted in an Asian university. In Study 1, we employed a randomized experiment-control group design. The experiment group (n = 11) attended an education-related course on

Citation

Hew, K.F., Huang, B., Chu, K.W.S. & Chiu, D.K.W. (2016). Engaging Asian students through game mechanics: Findings from two experiment studies. Computers & Education, 92(1), 221-236. Elsevier Ltd. Retrieved February 28, 2020 from .

This record was imported from Computers & Education on January 29, 2019. Computers & Education is a publication of Elsevier.

Full text is availabe on Science Direct: http://dx.doi.org/10.1016/j.compedu.2015.10.010

Keywords