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Learning through playing Virtual Age: Exploring the interactions among student concept learning, gaming performance, in-game behaviors, and the use of in-game characters
ARTICLE

, Department of Biology ; , , Institute of Education

Computers & Education Volume 86, Number 1, ISSN 0360-1315 Publisher: Elsevier Ltd

Abstract

Video games possess many unique features that facilitate learning. Meanwhile, teaching about evolution is never an easy task due to the existence of some barriers to its learning.

Citation

Cheng, M.T., Lin, Y.W. & She, H.C. (2015). Learning through playing Virtual Age: Exploring the interactions among student concept learning, gaming performance, in-game behaviors, and the use of in-game characters. Computers & Education, 86(1), 18-29. Elsevier Ltd. Retrieved December 3, 2020 from .

This record was imported from Computers & Education on January 29, 2019. Computers & Education is a publication of Elsevier.

Full text is availabe on Science Direct: http://dx.doi.org/10.1016/j.compedu.2015.03.007

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