Learning through playing Virtual Age: Exploring the interactions among student concept learning, gaming performance, in-game behaviors, and the use of in-game characters
Meng-Tzu Cheng, Department of Biology ; Yu-Wen Lin, Hsiao-Ching She, Institute of Education
Computers & Education Volume 86, Number 1, ISSN 0360-1315 Publisher: Elsevier Ltd
Video games possess many unique features that facilitate learning. Meanwhile, teaching about evolution is never an easy task due to the existence of some barriers to its learning.
Cheng, M.T., Lin, Y.W. & She, H.C. (2015). Learning through playing Virtual Age: Exploring the interactions among student concept learning, gaming performance, in-game behaviors, and the use of in-game characters. Computers & Education, 86(1), 18-29. Elsevier Ltd.
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Learning to be better at the game: Performance vs. completion contingent reward for game-based learning
Juneyoung Park, Seunghyun Kim, Auk Kim & Mun Y. Yi
Computers & Education Vol. 139, No. 1 (October 2019) pp. 1–15
Juan Garzón & Juan Acevedo
Educational Research Review Vol. 27, No. 1 (June 2019) pp. 244–260
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