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How stress influences creativity in game-based situations: Analysis of stress hormones, negative emotions, and working memory
ARTICLE

, Institute of Teacher Education ; , Research Center for Mind, Brain & Learning ; , Department of Engineering Science and Ocean Engineering ; , Department of Education ; , School of Psychology, United Kingdom

Computers & Education Volume 81, Number 1, ISSN 0360-1315 Publisher: Elsevier Ltd

Abstract

This study aims to integrate neuroscientific techniques into a behavioral experimental design to investigate how stress stimuli may influence stress hormones and negative emotions, subsequently affecting working memory (WM) and creativity in game-based situations. Ninety-six college students participated in this study, in which a game-based experiment lasting 90 min was employed. The main findings were that (1) the employed stress stimuli influence creativity during gaming through two routes: enhancing creativity through cortisol concentration and WM and decreasing creativity by provoking promotion-focused negative emotions (frustration and anger); and (2) the subjective negative emotions and objective cortisol responses do not consistently predict WM and creativity in game-based situations. Accordingly, appropriate challenges or stressors that help increase the cortisol concentration to an attentional level without provoking a strong sense of promotion-focused negative emotions should be considered when designing games aimed at teaching creativity.

Citation

Yeh, Y.c., Lai, G.J., Lin, C.F., Lin, C.W. & Sun, H.C. (2015). How stress influences creativity in game-based situations: Analysis of stress hormones, negative emotions, and working memory. Computers & Education, 81(1), 143-153. Elsevier Ltd. Retrieved September 17, 2019 from .

This record was imported from Computers & Education on January 29, 2019. Computers & Education is a publication of Elsevier.

Full text is availabe on Science Direct: http://dx.doi.org/10.1016/j.compedu.2014.09.011

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