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Optimizing learning from animation: Examining the impact of biofeedback
ARTICLE

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Learning and Instruction Volume 55, Number 1, ISSN 0959-4752 Publisher: Elsevier Ltd

Abstract

The purpose of this study was to investigate whether EEG biofeedback would help engage learners in obtaining procedural knowledge from animated or static visualizations. Two specific forms of this feedback were investigated. The first was active feedback that required learners to interact with the feedback using hand gestures. The second was constructive feedback that instructed learners to verbally reflect on their learning processes by utilizing the feedback. A total of 116 college students were randomly assigned to one of six experimental conditions formed by a 2 X 3 factorial design with the visualization type (animated vs. static) as one factor and the feedback type as the other factor (constructive vs. active vs. no feedback). The results revealed that learners who received no feedback had significantly higher perceived attentiveness and value than their peers who received constructive feedback. Additionally, when constructive feedback was provided, learning procedural knowledge from animated visualizations reduced perceived difficulty in learners when compared to static visualizations. These findings were discussed in terms of the implications, limitations, and future research directions.

Citation

Lin, L. & Li, M. (2018). Optimizing learning from animation: Examining the impact of biofeedback. Learning and Instruction, 55(1), 32-40. Elsevier Ltd. Retrieved August 21, 2019 from .

This record was imported from Learning and Instruction on January 29, 2019. Learning and Instruction is a publication of Elsevier.

Full text is availabe on Science Direct: http://dx.doi.org/10.1016/j.learninstruc.2018.02.005

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