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Using sequence mining to reveal the efficiency in scientific reasoning during STEM learning with a game-based learning environment
ARTICLE

, , , , Department of Psychology, United States ; , Department of Computer Science, United States

Learning and Instruction Volume 54, Number 1, ISSN 0959-4752 Publisher: Elsevier Ltd

Abstract

The goal of this study was to assess how metacognitive monitoring and scientific reasoning impacted the efficiency of game completion during learning with

Citation

Taub, M., Azevedo, R., Bradbury, A.E., Millar, G.C. & Lester, J. (2018). Using sequence mining to reveal the efficiency in scientific reasoning during STEM learning with a game-based learning environment. Learning and Instruction, 54(1), 93-103. Elsevier Ltd. Retrieved January 19, 2020 from .

This record was imported from Learning and Instruction on January 29, 2019. Learning and Instruction is a publication of Elsevier.

Full text is availabe on Science Direct: http://dx.doi.org/10.1016/j.learninstruc.2017.08.005

Keywords