Game Design & Development: Using Computer Games as Creative and Challenging Assignments
ARTICLE
Cheryl Seals, Jacqueline Hundley, Lacey Strange Montgomery
Journal of Educational Technology Volume 5, Number 2, ISSN 0973-0559
Abstract
This paper describes a game design and development course. The rationale for forming this class was to use student excitement with video games as an intrinsic motivation over traditional courses. Today's students have grown up exposed to gaming, interactive environments, and vivid 3D. Computer gaming has the capacity to attract many new students to computer science and information technology majors. The rationale of creating a set of game design classes utilizes gaming as a teaching tool to attract and instruct students with familiar methods and environments. This work will introduce the development of an introductory game design class, its structure, artifacts created and student and instructor's reflections.
Citation
Seals, C., Hundley, J. & Montgomery, L.S. (2008). Game Design & Development: Using Computer Games as Creative and Challenging Assignments. Journal of Educational Technology, 5(2), 1-9. Retrieved March 19, 2024 from https://www.learntechlib.org/p/194544/.
ERIC is sponsored by the Institute of Education Sciences (IES) of the U.S. Department of Education.
Copyright for this record is held by the content creator. For more details see ERIC's copyright policy.