You are here:

Wireless Rover Meets 3D Design and Product Development
ARTICLE

,

Technology and Engineering Teacher Volume 75, Number 7, ISSN 2158-0502

Abstract

Today there are a number of 3D printing technologies that are low cost and within the budgets of middle and high school programs. Educational technology companies offer a variety of 3D printing technologies and parallel curriculum materials to enable technology and engineering teachers to easily add 3D learning activities to their programs. Students may begin 3D printing activities by printing ready made or teacher-made files and progress toward creating their own 3D modeling files and printing. While thermoplastic 3D supplies are relatively inexpensive, the time required to print complex and large objects can be quite demanding and take more than one class period to print. It is important that the technology and engineering teacher realize the printing times and advise students accordingly. The rover design addressed in this article does not require advanced 3D design and modeling skills, but rather offers a "beginning 3D" activity that maintains student interest and motivation. The rover project broadens the learning experience by incorporating an Arduino microcontroller board along with a compatible Bluetooth transceiver and motor control module. Students develop awareness about how to control devices and appliances using Bluetooth and microcontroller technologies, which is reflective of the trends in smart phone use today and in the future.

Citation

Deal, W.F. & Hsiung, S.C. (2016). Wireless Rover Meets 3D Design and Product Development. Technology and Engineering Teacher, 75(7), 26-32. Retrieved April 1, 2020 from .

This record was imported from ERIC on January 10, 2019. [Original Record]

ERIC is sponsored by the Institute of Education Sciences (IES) of the U.S. Department of Education.

Copyright for this record is held by the content creator. For more details see ERIC's copyright policy.

Keywords