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The Play Curricular Activity Reflection Discussion Model for Game-Based Learning
ARTICLE

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Journal of Research on Technology in Education Volume 47, Number 2, ISSN 1539-1523

Abstract

This article elucidates the process of game-based learning in classrooms through the use of the Play Curricular activity Reflection Discussion (PCaRD) model. A mixed-methods study was conducted at a high school to implement three games with the PCaRD model in a year-long elective course. Data sources included interviews and observations for understanding the process of students' content knowledge and motivation to learn. Pre to post assessments were administered for measuring achievement gains and motivational changes. Interpretive analysis indicated that PCaRD aided student learning, motivation to learn, and identification with the content. We found mixed quantitative results for student knowledge gain with only statistical significant gains for mathematics. We also found that PCaRD provided teachers with an adaptive structure for integrating games in an existing and new curriculum. PCaRD has implications for research, teaching, and design of games for learning.

Citation

Foster, A. & Shah, M. (2015). The Play Curricular Activity Reflection Discussion Model for Game-Based Learning. Journal of Research on Technology in Education, 47(2), 71-88. Retrieved January 19, 2020 from .

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