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The Use of Virtual Reality Simulation to Improve Technical Skill in the Undergraduate Medical Imaging Student
ARTICLE

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Interactive Learning Environments Volume 26, Number 5, ISSN 1049-4820

Abstract

In recent years, simulation has increasingly underpinned the acquisition of pre-clinical skills by undergraduate medical imaging (diagnostic radiography) students. This project aimed to evaluate the impact of an innovative virtual reality (VR) learning environment on the development of technical proficiency by students. The study assessed the technical skills of first year medical imaging students. The learning experience by each student was either via traditional laboratory-based simulation or VR simulation, for two specified anatomical protocols. Following the learning experience, the students performed role-plays and were assessed on their technical proficiency. The type of learning environment, laboratory-based or VR simulation, was recorded for each radiographic procedure, as well as demographic data. Data demonstrated an improved total role-play skill score for those students trained using VR software simulation compared with the total role-play skills score traditional laboratory simulation. Demographic multivariable analysis demonstrated no statistically significant association of age, gender, gaming skills/activity with the outcome. The novel medical imaging VR simulation learning tool facilitated technical skill acquisition, equal to, or slightly better than traditional laboratory training. Ongoing data collection will evaluate the impact this VR software has on the undergraduate medical imaging student.

Citation

Gunn, T., Jones, L., Bridge, P., Rowntree, P. & Nissen, L. (2018). The Use of Virtual Reality Simulation to Improve Technical Skill in the Undergraduate Medical Imaging Student. Interactive Learning Environments, 26(5), 613-620. Retrieved January 29, 2020 from .

This record was imported from ERIC on January 9, 2019. [Original Record]

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