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Using a Video Game to Teach Supply Chain and Logistics Management

Interactive Learning Environments Volume 25, Number 8, ISSN 1049-4820


This study used OpenTTD, a video game that supports in-depth experiential learning, to evaluate undergraduate students' opinions regarding supply chain and logistics management learning. The 101 undergraduate participants were assigned to either an experimental group or a control group. From the post-test questionnaires, the analytical results suggested that students had more positive attitudes toward video game-based learning than toward traditional education. Additionally, video game-based learning yielded more positive learning experiences than did traditional instruction. In summary, video game-based learning was found to have positive effects on the instruction of undergraduate courses on supply chain and logistics management.


Liu, C.L. (2017). Using a Video Game to Teach Supply Chain and Logistics Management. Interactive Learning Environments, 25(8), 1009-1024. Retrieved August 22, 2019 from .

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