The Use of Motion Tracking Technologies in Serious Games to Enhance Rehabilitation in Stroke Patients
Penny Standen, University of Nottingham, United Kingdom ; Andrew Burton, David Brown, Hao Liu, Steven Battersby, Nasser Sherkat, Nottingham Trent University, United Kingdom ; Marion Walker, University of Nottingham, United Kingdom
International Journal of Game-Based Learning Volume 1, Number 4, ISSN 2155-6849 Publisher: IGI Global
Stroke is the main cause of long term disability worldwide. Of those surviving, more than half will fail to regain functional usage of their impaired upper limb. Typically stroke upper limb rehabilitation exercises consist of repeated movements, which when tracked can form the basis of inputs to games. This paper discusses two systems utilizing Wii™ technology, and thermal and visual tracking respectively to capture motions. The captured motions are used as inputs to specially designed games, which encourage the users to perform repeated rehabilitation movements. This paper discusses the implementation of the two systems, the developed games, and their relative advantages and disadvantages. It also describes the upcoming testing phase of the project.
Standen, P., Burton, A., Brown, D., Liu, H., Battersby, S., Sherkat, N. & Walker, M. (2011). The Use of Motion Tracking Technologies in Serious Games to Enhance Rehabilitation in Stroke Patients. International Journal of Game-Based Learning, 1(4), 60-73. IGI Global.