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Augmented Reality and Mobile Learning: The State of the Art
ARTICLE

, , , , , Institute of Educational Technology, The Open University, Milton Keynes, United Kingdom ; , Learning and Teaching Systems, The Open University, Milton Keynes, United Kingdom

IJMBL Volume 5, Number 4, ISSN 1941-8647 Publisher: IGI Global

Abstract

In this paper, the authors examine the state of the art in augmented reality (AR) for mobile learning. Previous work in the field of mobile learning has included AR as a component of a wider toolkit but little has been done to discuss the phenomenon in detail or to examine in a balanced fashion its potential for learning, identifying both positive and negative aspects. The authors seek to provide a working definition of AR and to examine how it can be embedded within situated learning in outdoor settings. The authors classify it according to key aspects (device/technology, mode of interaction/learning design, type of media, personal or shared experiences, whether the experience is portable or static, and the learning activities/outcomes). The authors discuss the technical and pedagogical challenges presented by AR, before looking at ways in which it can be used for learning. Finally, the paper looks ahead to AR technologies that may be employed in the future.

Citation

Gaved, M., FitzGerald, E., Ferguson, R., Adams, A., Mor, Y. & Thomas, R. (2013). Augmented Reality and Mobile Learning: The State of the Art. International Journal of Mobile and Blended Learning, 5(4), 43-58. IGI Global. Retrieved February 16, 2019 from .

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