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Water Cycle in Nature: Small-Scale STEM Education Pilot
PROCEEDING

, Dublin City University, Ireland ; , National College of Ireland, Ireland ; , University of Bucharest, Romania ; , , Siveco, Romania ; , Adaptemy, Ireland ; , National College of Ireland, Ireland ; , Dublin City University, Ireland

AACE Award

EdMedia + Innovate Learning, in Amsterdam, Netherlands Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC

Abstract

A digitised educational application focused on the water cycle in nature was employed in a small-scale pilot carried out in a secondary school in Ireland, as part of the European Horizon 2020 NEWTON project. The application involved 3D immersive computer-based virtual reality and experimental laboratory simulation. 52 secondary school students (27 in the experimental group and 25 in the control group) took part in the pilot. The goal of the pilot was to assess the effectiveness of the water cycle NEWTON project application in knowledge gain. Pre and post knowledge tests were employed before and after participating students interacted with the application in the experimental group or were provided the classic teacher-based approach in the control group. The results presented show a statistically significant knowledge improvement in the experimental group compared to the control group.

Citation

Bogusevschi, D., Tal, I., Bratu, M., Gornea, B., Caraman, D., Ghergulescu, I., Hava Muntean, C. & Muntean, G.M. (2018). Water Cycle in Nature: Small-Scale STEM Education Pilot. In T. Bastiaens, J. Van Braak, M. Brown, L. Cantoni, M. Castro, R. Christensen, G. Davidson-Shivers, K. DePryck, M. Ebner, M. Fominykh, C. Fulford, S. Hatzipanagos, G. Knezek, K. Kreijns, G. Marks, E. Sointu, E. Korsgaard Sorensen, J. Viteli, J. Voogt, P. Weber, E. Weippl & O. Zawacki-Richter (Eds.), Proceedings of EdMedia: World Conference on Educational Media and Technology (pp. 1496-1505). Amsterdam, Netherlands: Association for the Advancement of Computing in Education (AACE). Retrieved April 25, 2019 from .

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Cited By

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    Society for Information Technology & Teacher Education International Conference 2019 (Mar 18, 2019) pp. 721–728

  2. Teaching Tip: Flipping the Class to Engage Students in Learning Programming Algorithms

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    Society for Information Technology & Teacher Education International Conference 2019 (Mar 18, 2019) pp. 2320–2325

  3. The Restaurant Game: a NEWTON PROJECT Serious Game for C Programming Courses

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    Society for Information Technology & Teacher Education International Conference 2019 (Mar 18, 2019) pp. 2121–2128

  4. Innovative pedagogies and personalisation in STEM education with NEWTON Atomic Structure Virtual Lab

    Tiina Lynch & Ioana Ghergulescu, Adaptemy, Ireland

    EdMedia + Innovate Learning 2018 (Jun 25, 2018) pp. 1483–1491

These links are based on references which have been extracted automatically and may have some errors. If you see a mistake, please contact info@learntechlib.org.