AR-based Science Exploration Using Smart Glass
Ming-Puu Chen, National Taiwan Normal University, Taiwan ; Yi-Husan CHEN, Soochow University, Taiwan ; Chia-Hung Cheng, National Taiwan Normal University, Taiwan
EdMedia + Innovate Learning, in Amsterdam, Netherlands Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC
This paper introduces a showcase of an AR-based science exploration using smart glass. A gamified AR-based science laboratory session on the convex lens image forming, called The Dragon Fighter, was developed to support junior high school students to learn science concepts via AR-based exploration and game-play challenges. The results of the user test suggested that (a) the AR-based exploration helped learners acquire and apply science concepts, (b) participants showed positive motivation toward the AR-based exploration, and (c) participants preferred using smart glasses to do AR-based science exploration.
Chen, M.P., CHEN, Y.H. & Cheng, C.H. (2018). AR-based Science Exploration Using Smart Glass. In T. Bastiaens, J. Van Braak, M. Brown, L. Cantoni, M. Castro, R. Christensen, G. Davidson-Shivers, K. DePryck, M. Ebner, M. Fominykh, C. Fulford, S. Hatzipanagos, G. Knezek, K. Kreijns, G. Marks, E. Sointu, E. Korsgaard Sorensen, J. Viteli, J. Voogt, P. Weber, E. Weippl & O. Zawacki-Richter (Eds.), Proceedings of EdMedia: World Conference on Educational Media and Technology (pp. 867-868). Amsterdam, Netherlands: Association for the Advancement of Computing in Education (AACE).
© 2018 Association for the Advancement of Computing in Education (AACE)