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Creating and Applying Transmedia Content: Augmented Reality (AR) for Information Linking and Learning
PROCEEDING

, , University of North Texas, United States

E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education, in Vancouver, British Columbia, Canada ISBN 978-1-939797-31-5 Publisher: Association for the Advancement of Computing in Education (AACE), San Diego, CA

Abstract

Augmented reality (AR) based transmedia products are an emerging technology used in education and industry “Augmented reality (AR) is a live, direct or indirect, view of a physical, real-world environment whose elements are augmented (or supplemented) by computer-generated input such as sound, graphics, images, or video data” (Khademi, Hondori, Lopes, Dodakian, & Cramer, 2012, p 1) Ponners defines transmedia books as “a traditional printed book that uses multiple media though the use of Quick Response (QR) codes and augmented reality (AR) triggers to access web-based technology” (Ponners, 2015 p 4) This presentation will introduce participants to tools used to create their own AR content Additionally, the presenters will discuss the design process, the pedagogical theory and practice as it relates to teaching with VR content, demonstrating application for enhanced student learning in classrooms and libraries

Citation

Ponners, P. & Chetzron, J. (2017). Creating and Applying Transmedia Content: Augmented Reality (AR) for Information Linking and Learning. In J. Dron & S. Mishra (Eds.), Proceedings of E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 28-32). Vancouver, British Columbia, Canada: Association for the Advancement of Computing in Education (AACE). Retrieved May 29, 2020 from .

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