You are here:

Retrospective cognitive feedback for progress monitoring in serious games


British Journal of Educational Technology Volume 48, Number 6, ISSN 0007-1013 e-ISSN 0007-1013 Publisher: Wiley


Although the importance of cognitive feedback in digital serious games (DSG) is undisputed, we are facing some major design challenges. First of all, we do not know to which extend existing research guidelines apply when we stand the risk of cognitive feedback distorting the delicate balance between learning and playing. Unobtrusive cognitive feedback has to be interspersed with gameplay. Second, many effective solutions for providing cognitive feedback we do know might simply be too costly. To face both challenges, this study offers an efficient approach for providing unobtrusive and retrospective cognitive feedback (RCF) in DSG. This approach was applied onto a game where feedback messages were triggered via simple rules about learners' questioning behavior on four dimensions. We found the experimental condition including such RCF to yield better learning outcomes while maintaining similar motivation.


Nadolski, R.J. & Hummel, H.G.K. (2017). Retrospective cognitive feedback for progress monitoring in serious games. British Journal of Educational Technology, 48(6), 1368-1379. Wiley. Retrieved October 22, 2020 from .