You are here:

Exploring the Rules of the Game: Games in the Classroom, Game-Based Learning, Gamification, and Simulations
PROCEEDING

, University of Houston-Clear Lake, United States ; , Michigan State University, United States ; , Iowa State University, United States ; , University of Texas, United States ; , Penn State World Campus, United States ; , University of South Alabama, United States ; , Tietronix Software, United States ; , Pedagogical Balance of Effective Learning, United States ; , Thrivist, United States

Society for Information Technology & Teacher Education International Conference, in Austin, TX, United States ISBN 978-1-939797-27-8 Publisher: Association for the Advancement of Computing in Education (AACE), Chesapeake, VA

Abstract

This diverse panel will provide insights and perspectives into the various aspects of games and simulations. The panelists will discuss not only challenges and barriers involved in designing, developing, integrating, and implementing these advanced technologies but also the successes they have encountered. Included in this panel will be an open discussion of the subtle nuances that exist within this evolving arena. Following the open discussion session, panelists will be invited to respond to the discussion through their own lenses, eliciting a call for collaboration and continued dialog on the future of games and simulations in education

Citation

Willis, J., Greenhalgh, S., Nadolny, L., Liu, S., Aldemir, T., Rogers, S., Trevathan, M., Hopper, S. & Oliver, W. (2017). Exploring the Rules of the Game: Games in the Classroom, Game-Based Learning, Gamification, and Simulations. In P. Resta & S. Smith (Eds.), Proceedings of Society for Information Technology & Teacher Education International Conference (pp. 475-480). Austin, TX, United States: Association for the Advancement of Computing in Education (AACE). Retrieved October 16, 2019 from .

References

View References & Citations Map

These references have been extracted automatically and may have some errors. Signed in users can suggest corrections to these mistakes.

Suggest Corrections to References

Presentation

Checklist for Novice Education Gaming Researchers.docx Download