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A collaborative game-based learning approach to improving students' learning performance in science courses
ARTICLE

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Computers & Education Volume 63, Number 1, ISSN 0360-1315 Publisher: Elsevier Ltd

Abstract

In this study, a collaborative game-based learning environment is developed by integrating a grid-based Mindtool to facilitate the students to share and organize what they have learned during the game-playing process. To evaluate the effectiveness of the proposed approach, an experiment has been conducted in an elementary school natural science course to examine the students' performance in terms of their learning attitudes, learning motivation, self-efficacy and learning achievements. From the experimental results, it is found that the Mindtool-integrated collaborative educational game not only benefits the students in promoting their learning attitudes and learning motivation, but also improves their learning achievement and self-efficacy owing to the provision of the knowledge organizing and sharing facility embedded in the collaborative gaming environment.

Citation

Sung, H.Y. & Hwang, G.J. (2013). A collaborative game-based learning approach to improving students' learning performance in science courses. Computers & Education, 63(1), 43-51. Elsevier Ltd. Retrieved July 20, 2019 from .

This record was imported from Computers & Education on January 29, 2019. Computers & Education is a publication of Elsevier.

Full text is availabe on Science Direct: http://dx.doi.org/10.1016/j.compedu.2012.11.019

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