Computers & Education Volume 50, Number 2, ISSN 0360-1315 Publisher: Elsevier Ltd
Developing children as successful learners is a key aim of A Curriculum for Excellence in Scotland. This paper presents qualitative results from an eight week exploratory field study in which a class of ten year olds made their own computer games. The analysis focuses on the development of aspects of successful learning as identified in the curriculum: enthusiasm and motivation for learning, determination to reach high standards of achievement, independent and group learning, and linking and applying learning in new situations. As teachers have an important role in facilitating and supporting learners as they use technology, the paper concludes with a discussion of implications for classroom practice.
Robertson, J. & Howells, C. (2008). Computer game design: Opportunities for successful learning. Computers & Education, 50(2), 559-578. Elsevier Ltd.
Kevser Hava, Bozok University, Turkey; Hasan Cakir, Gazi University, Turkey
Journal of Educational Multimedia and Hypermedia Vol. 27, No. 3 (July 2018) pp. 323–341
Lisa Castaneda & Marc Pacampara, foundry10, United States
Society for Information Technology & Teacher Education International Conference 2016 (Mar 21, 2016) pp. 527–534
Bradley Hoge, University of Houston - Downtown, United States; Frank Hughes, Tietronix, United States; Jennifer Myers, Lonestar College, United States
Society for Information Technology & Teacher Education International Conference 2012 (Mar 05, 2012) pp. 2548–2553
Kimberly Sheridan & Kevin Clark, George Mason University, United States
EdMedia + Innovate Learning 2010 (Jun 29, 2010) pp. 2911–2920
Neda Khalili & Asia Williams, George Mason University, United States; Melanie Stegman, Federation of American Scientists, United States; Kevin Clark & Kimberly Sheridan, George Mason University, United States
EdMedia + Innovate Learning 2010 (Jun 29, 2010) pp. 2760–2764
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