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Strategies of Collaborative Work in the Classroom through the Design of Video Games

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Digital Education Review Volume 27, ISSN 2013-9144


At the present time, the use of video games goes beyond mere amusement or entertainment due to its potential for developing capacities, dexterity and skills. Thus, video games have extended to environments like that of education, serving as didactic resources within dynamics that respond to the interests and necessities of the 21st century student. In this study, we approach the design of video games in initial teacher training. In this respect, we aim to collect the student's views regarding the learning process of the different tools used for designing video games within a framework of collaborative learning. The investigation is approached through a quantitative methodology applying a 28-item questionnaire on the learning experience of designing video games. We used a sample of 200 second-year students majoring in Childhood Education during the 2013/2014 academic course. The results obtained show that the students value in a positive way the collaborative learning methodology for mastering the video games designing tools.


Muñoz González, J.M., Rubio García, S. & Cruz Pichardo, I.M. (2015). Strategies of Collaborative Work in the Classroom through the Design of Video Games. Digital Education Review, 27, 69-84. Retrieved April 25, 2019 from .

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Cited By

  1. A systematic review of literature on students as educational computer game designers

    Kevser Hava, Bozok University, Turkey; Hasan Cakir, Gazi University, Turkey

    Journal of Educational Multimedia and Hypermedia Vol. 27, No. 3 (July 2018) pp. 323–341

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