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A Framework for Gamified Activities Based on Mobile Games Played by Portuguese University Students
PROCEEDINGS

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International Conferences on Education Technologies (ICEduTech) and Sustainability, Technology and Education (STE),

Abstract

This paper starts by reporting the findings of a survey of Portuguese university students concerning their game habits and preferences. An online questionnaire was developed and 1101 answers were collected, 626 were mobile game players. The results from the survey indicate that the games most played by university students are essentially casual and puzzle games, existing differences between female and male students' preferences. Then, learning principles were identified according to Gee (2003) and game mechanics on the students' preferred games. Finally, based on these results we propose a framework for gamified interactive activities to university students, to get them engaged in learning with their mobile devices. [For the complete proceedings, see ED557181.]

Citation

Carvalho, A.A., Araújo, I. & Zagalo, N. (2014). A Framework for Gamified Activities Based on Mobile Games Played by Portuguese University Students. Presented at International Conferences on Education Technologies (ICEduTech) and Sustainability, Technology and Education (STE) 2014. Retrieved July 21, 2019 from .

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