International Conference on Cognition and Exploratory Learning in Digital Age (CELDA),
This paper discusses some possibilities of gamification and remixing process for music education. Analyses also the concepts of gamification, mashup, remix and presents its possible usage in education–music teaching–through the development of the project/educational game "Flappy Crab". The article begins with a brief introduction to the concepts of education, gamification, remix and mashup and software development. After that, we will make the summary presentation of the music edu-game "Flappy Crab", a clone of the GEARS Studios "Flappy Bird", developed for mobiles devices with the Unity3D game-engine. [For complete proceedings, see ED557311.]
Cardoso Gomes, C.M., Guerreiro Figueiredo, M.J., Bidarra, J. & Cardoso Gomes, J.D. (2014). Project "Flappy Crab": An Edu-Game for Music Learning. Presented at International Conference on Cognition and Exploratory Learning in Digital Age (CELDA) 2014. Retrieved February 23, 2019 from https://www.learntechlib.org/p/158036/.