You are here:

Learning Algebra through Gaming: Vision and Early Prototype of a Game Suite that Supports Customized Learning
PROCEEDINGS

, , California State University Northridge, United States

E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education, in Kona, Hawaii, United States Publisher: Association for the Advancement of Computing in Education (AACE), San Diego, CA

Abstract

A call for educational reform through innovative approaches to STEM education has been made by President Obama (U.S. Department of Education, 2010). Algebra is one content area integral to STEM education that could benefit from innovative approaches to teaching and learning. Many scholars and educators recognize the potential of leveraging the high level of engagement that often results from gameplay to promote learning (Garris, Ahlers, & Driskell, 2002; Squire, 2003; Gee, 2005; Shaffer, Squire, Halverson, & Gee, 2005). The purpose of this creative endeavor and research project is to develop and implement a game-based learning system that will compliment a traditional algebra curriculum and eventually be able to stand alone as a full curriculum that supports customized learning. The motivation for giving this presentation is to connect with potential collaborators who see the value in the continued development of the suite.

Citation

Enfield, J. & Dutta, P. (2015). Learning Algebra through Gaming: Vision and Early Prototype of a Game Suite that Supports Customized Learning. In Proceedings of E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 577-580). Kona, Hawaii, United States: Association for the Advancement of Computing in Education (AACE). Retrieved June 26, 2019 from .

Keywords

References

View References & Citations Map

These references have been extracted automatically and may have some errors. Signed in users can suggest corrections to these mistakes.

Suggest Corrections to References