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Developing Analytics to Examine Player Activity in a Game-Based Virtual Learning Environment
PROCEEDINGS

, Clemson University, United States ; , KnowledgeOne Inc., Canada

EdMedia + Innovate Learning, in Montreal, Quebec, Canada ISBN 978-1-939797-16-2 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC

Abstract

In this paper, we present our study focused on designing analytics to support formative and summative evaluation in an online game-based learning environment. Of importance to developers of these spaces, from instructional and game designers to teachers and researchers, creating mechanisms for determining user activity in virtual environments gives developers tools for iterative, ongoing assessment of their work. We used an environment that was not explicitly designed to provide accessible information from its server-side database, which presented new challenges for the development team when they needed important user data. Through the creation of analytic methods for extracting information, we were able to determine important trends and patterns in user behavior that aided our ability to assess goals for development.

Citation

Boyer, M. & Pernsteiner, S. (2015). Developing Analytics to Examine Player Activity in a Game-Based Virtual Learning Environment. In S. Carliner, C. Fulford & N. Ostashewski (Eds.), Proceedings of EdMedia 2015--World Conference on Educational Media and Technology (pp. 1651-1654). Montreal, Quebec, Canada: Association for the Advancement of Computing in Education (AACE). Retrieved October 16, 2019 from .

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