Learning Chinese idioms from Chinese learning game
Jon-Chao Hong, Ming-Yueh Hwang, National Taiwan Normal University, Taiwan ; Kai-Hsin Tai, Department of Industrial Education, National Taiwan Normal University, Taiwan
EdMedia + Innovate Learning, in Montreal, Quebec, Canada ISBN 978-1-939797-16-2 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC
Chinese idioms are very essential to reading or writing Chinese and have become the core of Chinese courses. To enhance interest in learning Chinese idioms, the present study developed a Chinese Idiom String Up Game for students to play in the one-on-one competition and then explored their self-efficacy in learning Chinese idioms and how it predicted their interest in gameplay when mediated by competitive anxiety. The results of this study indicated that four hypotheses were supported, which were as follows: the higher the level of competitive anxiety one had, the higher the degree of situational interest, Like, Enjoyment, and Engagement, one would have. In addition, self-efficacy in learning Chinese idioms was positively associated with competitive anxiety. Interestingly, competitive anxiety as a mediator could be positively correlated with three types of gameplay interests and influenced by self-efficacy, which could be due to the explanatory psychological arising that was discussed.
Hong, J.C., Hwang, M.Y. & Tai, K.H. (2015). Learning Chinese idioms from Chinese learning game. In S. Carliner, C. Fulford & N. Ostashewski (Eds.), Proceedings of EdMedia 2015--World Conference on Educational Media and Technology (pp. 1212-1216). Montreal, Quebec, Canada: Association for the Advancement of Computing in Education (AACE).
© 2015 Association for the Advancement of Computing in Education (AACE)