Global Learn, in Berlin, Germany Publisher: Association for the Advancement of Computing in Education (AACE)
Gaming has occupied an integral position in educational systems since time immemorial. With past and current technological advancements, sophisticated games have been introduced into the classroom. In particular, digital games such as Minecraft is emerging as rather common educational game and teaching tool. An important aspect of educational games is that they should be and are designed to fit learner needs and different tasks and activities that K-12 educational systems require learners to undertake at school and at home (Krumholz, 2011). Connected learning, as a result of situated learning is evidenced in gamification. Minecraft a highly popular game among K-12 students has been rated as an exceptional tool in classroom pedagogy.
Roberts-Woychesin, J. & Piller, Y. (2015). Mining Knowledge with Game Based Learning: Building Knowledge Through Connected Learning with the use of Minecraft in the Classroom. In Proceedings of Global Learn Berlin 2015: Global Conference on Learning and Technology (pp. 418-425). Berlin, Germany: Association for the Advancement of Computing in Education (AACE). Retrieved March 26, 2019 from https://www.learntechlib.org/primary/p/150888/.
© 2015 Association for the Advancement of Computing in Education (AACE)
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