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Mining Knowledge with Game Based Learning: Building Knowledge Through Connected Learning with the use of Minecraft in the Classroom

, Arts & Technology Institute, United States ; , Arts & Technology Institue, United States

Global Learn, in Berlin, Germany Publisher: Association for the Advancement of Computing in Education (AACE)


Gaming has occupied an integral position in educational systems since time immemorial. With past and current technological advancements, sophisticated games have been introduced into the classroom. In particular, digital games such as Minecraft is emerging as rather common educational game and teaching tool. An important aspect of educational games is that they should be and are designed to fit learner needs and different tasks and activities that K-12 educational systems require learners to undertake at school and at home (Krumholz, 2011). Connected learning, as a result of situated learning is evidenced in gamification. Minecraft a highly popular game among K-12 students has been rated as an exceptional tool in classroom pedagogy.


Roberts-Woychesin, J. & Piller, Y. (2015). Mining Knowledge with Game Based Learning: Building Knowledge Through Connected Learning with the use of Minecraft in the Classroom. In Proceedings of Global Learn Berlin 2015: Global Conference on Learning and Technology (pp. 418-425). Berlin, Germany: Association for the Advancement of Computing in Education (AACE). Retrieved March 26, 2019 from .


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Cited By

  1. Introducing K12 Teachers to Emerging Technologies within an Online Graduate Course that Used an Immersive Virtual Reality Environment

    Eileen Oconnor, Empire State College / SUNY, United States; Terri Worman, Empire State College, United States

    E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2018 (Oct 15, 2018) pp. 594–604

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