Design and Development of A Sifteo Cubes Game for Chinese Proverbs Learning
David Tawei Ku, Tamkang University, Taiwan ; Eric Huang, Xiaoniu Su-Chu Hsu, Tapie National University of Arts, Taiwan
EdMedia + Innovate Learning, in Tampere, Finland ISBN 978-1-939797-08-7 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC
Currently, studies related to new technology supporting learning are very popular in Taiwan and the most of studies associated with the subject of ecological environment, yet the issues related to Chinese language teaching and learning has not been explored thoroughly. This study works with elementary school Chinese teachers and using “Chinese Proverbs” as the main topic for primary school students. Integrating the Sifteo Cubes and situated learning method, an ideal of a game-based learning system, Chinese Proverb Learning system (CPL), has been initiated. The system will cooperate with the “Chinese Proverb” lesson, using strategies such as problem solving and small group interaction to create a real life situation for high interactive and motive learning environment. The results show that primary school students are highly satisfied by this system and they also agree the system which is good for their idioms learning. Moreover, an experimental study for comparing learning attitude and perform, and the satisfaction and achievement score will be conducted in the near future.
Ku, D.T., Huang, E. & Hsu, X.S.C. (2014). Design and Development of A Sifteo Cubes Game for Chinese Proverbs Learning. In J. Viteli & M. Leikomaa (Eds.), Proceedings of EdMedia 2014--World Conference on Educational Media and Technology (pp. 893-898). Tampere, Finland: Association for the Advancement of Computing in Education (AACE).
© 2014 Association for the Advancement of Computing in Education (AACE)