You are here:

Game-Based Learning: Structures and Outcomes
PROCEEDINGS

, Rochester Institute of Technology, United States

Society for Information Technology & Teacher Education International Conference, in Atlanta, GA, USA ISBN 978-1-880094-52-5 Publisher: Association for the Advancement of Computing in Education (AACE), Chesapeake, VA

Abstract

Educational games and game-based learning are believed to be some of the most powerful mechanisms for fostering student involvement and simultaneously producing rich, active instruction. This presentation (a) defines four game-based learning structures, (b) explains the types of content and skill that can be taught with each structure, and (c) provides examples of each structure. Specifically, this presentation provides an introduction to these game-based learning systems and correlates these systems with the types of learning that is best supported. Additionally, the author is currently working on the design of role-playing templates to be used as extrinsic structures for the cost-effective development of instructional simulation games. Although these role playing templates are not fully developed, examples of the concept will be shown.

Citation

Yacci, M. (2004). Game-Based Learning: Structures and Outcomes. In R. Ferdig, C. Crawford, R. Carlsen, N. Davis, J. Price, R. Weber & D. Willis (Eds.), Proceedings of SITE 2004--Society for Information Technology & Teacher Education International Conference (pp. 1894-1896). Atlanta, GA, USA: Association for the Advancement of Computing in Education (AACE). Retrieved August 21, 2019 from .

Keywords

References

View References & Citations Map

These references have been extracted automatically and may have some errors. Signed in users can suggest corrections to these mistakes.

Suggest Corrections to References