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A Platform Independent Game Technology Model for Model Driven Serious Games Development
ARTICLE

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Electronic Journal of e-Learning Volume 11, Number 1, ISSN 1479-4403

Abstract

Game-based learning (GBL) combines pedagogy and interactive entertainment to create a virtual learning environment in an effort to motivate and regain the interest of a new generation of "digital native" learners. However, this approach is impeded by the limited availability of suitable "serious" games and high-level design tools to enable domain experts to develop or customise serious games. Model Driven Engineering (MDE) goes some way to provide the techniques required to generate a wide variety of interoperable serious games software solutions whilst encapsulating and shielding the technicality of the full software development process. In this paper, we present our Game Technology Model (GTM) which models serious game software in a manner independent of any hardware or operating platform specifications for use in our Model Driven Serious Game Development Framework. (Contains 16 figures.)

Citation

Tang, S., Hanneghan, M. & Carter, C. (2013). A Platform Independent Game Technology Model for Model Driven Serious Games Development. Electronic Journal of e-Learning, 11(1), 61-79. Retrieved December 9, 2019 from .

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