Automated assessment and gameplay adaptation in serious educational games
Bharathi Balasubramaniam, The University of Texas at Dallas, United States
The University of Texas at Dallas . Awarded
Serious educational games (SEGs) are used to teach a particular subject area, for example software engineering, chemistry, mathematics, etc. SEGs can provide an in-depth learning environment and keep the students engaged. Although this is an active research area, little has been reported in the literature on student assessment and game adaptation approaches. This research identifies key goals, proposes an assessment and adaptation approach to address many of the goals, and validates the approach with a sensitivity analysis. The key goals addressed in this work are rigorousness, specificity, automatability, accuracy, applicability and performance cost. In the future additional research is needed to improve the ability to configure the assessment and adaptation approach in order to improve the applicability and provide more flexible dynamic adaptation options.
Balasubramaniam, B. Automated assessment and gameplay adaptation in serious educational games. Master's thesis, The University of Texas at Dallas. Retrieved March 22, 2019 from https://www.learntechlib.org/p/128909/.
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