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Automated assessment and gameplay adaptation in serious educational games
THESIS

, The University of Texas at Dallas, United States

The University of Texas at Dallas . Awarded

Abstract

Serious educational games (SEGs) are used to teach a particular subject area, for example software engineering, chemistry, mathematics, etc. SEGs can provide an in-depth learning environment and keep the students engaged. Although this is an active research area, little has been reported in the literature on student assessment and game adaptation approaches. This research identifies key goals, proposes an assessment and adaptation approach to address many of the goals, and validates the approach with a sensitivity analysis. The key goals addressed in this work are rigorousness, specificity, automatability, accuracy, applicability and performance cost. In the future additional research is needed to improve the ability to configure the assessment and adaptation approach in order to improve the applicability and provide more flexible dynamic adaptation options.

Citation

Balasubramaniam, B. Automated assessment and gameplay adaptation in serious educational games. Master's thesis, The University of Texas at Dallas. Retrieved March 22, 2019 from .

This record was imported from ProQuest on October 23, 2013. [Original Record]

Citation reproduced with permission of ProQuest LLC.

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Keywords