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William Paterson University of New Jersey incorporating technology into physical education
THESIS

, The William Paterson University of New Jersey, United States

Master of Science, The William Paterson University of New Jersey . Awarded

Abstract

At present, there is a lack of information regarding the application of video technology in the physical education environment. The main goal of this study was to observe responses of students to the Xbox Kinect in a nontraditional class and compare the findings to those of children participating in a traditional physical education class. This study investigates differences in participation in active video gaming and traditional physical activity. There were a total of 63 subjects who participated in the study that involved two days of traditional and nontraditional physical education lessons. From the total, 16 students were randomly selected to complete a survey regarding the lessons. Results indicated that the active gaming experience was engaging and entertaining. The findings of this study suggest that nontraditional physical education has an appropriate place in the physical education curriculum. Xbox Kinect technology could be a valid instrument to promote physical education and could be used to encourage higher level learning and peer interactions.

Citation

Garcia, S.F. William Paterson University of New Jersey incorporating technology into physical education. Master of Science thesis, The William Paterson University of New Jersey. Retrieved February 20, 2019 from .

This record was imported from ProQuest on October 22, 2013. [Original Record]

Citation reproduced with permission of ProQuest LLC.

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