EdMedia + Innovate Learning, in Victoria, Canada ISBN 978-1-939797-03-2 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC
A small team of novice game-builders is working in their basements, their garages and where ever their laptops take them, to collaborate and brainstorm and build. Using a Pavlovian model, the team of children is creating a game aimed at stemming drug-use in their community and beyond. This article examines the development of responsible/ethics-based community projects that allow youth, working in small teams, to use technology to take their message forward. Youth have rapidly developed on-line social skills; they are the contingent to be tapped when responsible community groups look for leadership in the good cause. Using game-making tools within the grasp of intermediate level students, youth design activities to reinforce and condition their peers to have a health-based response to community youth issues. Team members are first to benefit. Teachers and administrators and non-profit societies can transfer this team model to their own communities.
Abram, R., Krismer, P. & Krismer, D. (2013). Pavlov’s Puppies: How Student Teams Lead Social Causes in the Community and Connect with Peers through Gaming and Social Networking. In J. Herrington, A. Couros & V. Irvine (Eds.), Proceedings of EdMedia 2013--World Conference on Educational Media and Technology (pp. 142-147). Victoria, Canada: Association for the Advancement of Computing in Education (AACE). Retrieved February 18, 2019 from https://www.learntechlib.org/primary/p/111945/.
© 2013 Association for the Advancement of Computing in Education (AACE)
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