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Cybertext Redux: Using Digital Game-Based Learning to Teach L2 Vocabulary, Reading, and Culture
ARTICLE

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Computer Assisted Language Learning Volume 22, Number 5, ISSN 0958-8221

Abstract

The essay reports on a mixed-methods study using an interactive fiction (IF) game to teach German vocabulary, reading, and culture to university students. The study measured knowledge retention and transfer, and evaluated the attitudes of students toward the game. The results tentatively indicate that contextualized, immersive role play may have helped students to learn. Nevertheless, most students were apprehensive about the game as a learning platform given the departure from traditional instruction. New research findings related to the software design and development process, and student involvement in this process, are also discussed. (Contains 3 tables and 3 figures.)

Citation

Neville, D.O., Shelton, B.E. & McInnis, B. (2009). Cybertext Redux: Using Digital Game-Based Learning to Teach L2 Vocabulary, Reading, and Culture. Computer Assisted Language Learning, 22(5), 409-424. Retrieved July 20, 2019 from .

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