THE VIRTUAL PRINT EXHIBITION: A CASE OF LEARNING BY DESIGNING
Som Naidu, Jaynie Anderson, Mathew Riddle, The Univ. of Melbourne, Australia
EdMedia + Innovate Learning, in Norfolk, VA USA ISBN 978-1-880094-42-6 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC
This paper describes work that has been in progress on the use of information and communications technology in the transformation of teaching and learning in several subjects in the School of Fine Arts, Classical Studies and Archaeology at the University of Melbourne, Australia. Its specific focus is on the "Virtual Print Room" project. This project involves the development of a rich database of high quality digitised images of a large number of prints (from the Baillieu Library's Old Master Prints Collection) comprising the works of famous artists such as Dürer, Marcantonio, Raimondi, Rembrandt and Hogarth. Most importantly, this database enables the study of fragile prints outside the "white-gloved" controlled environment of the conventional print room. One such novel form (which is described in this paper) is learning by designing a "Virtual Print Exhibition". Students involved in this subject create a virtual exhibition from the database of prints and experience at first hand, how to construct an art historical argument in the form of an exhibition. As part of this presentation, we will demonstrate the online learning environment that supports this group-based learning activity.
Naidu, S., Anderson, J. & Riddle, M. (2001). THE VIRTUAL PRINT EXHIBITION: A CASE OF LEARNING BY DESIGNING. In C. Montgomerie & J. Viteli (Eds.), Proceedings of ED-MEDIA 2001--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 1385-1391). Norfolk, VA USA: Association for the Advancement of Computing in Education (AACE).
© 2001 Association for the Advancement of Computing in Education (AACE)