#
In what way can technology enhance student learning? : A preliminary study of Technology Supported learning in Mathematics
PROCEEDINGS

## Beomkyu Choi, Jaeyeob Jung, Youngkyun Baek, GameStudio at Boise State University, United States

Society for Information Technology & Teacher Education International Conference, in New Orleans, Louisiana, United States ISBN 978-1-939797-02-5 Publisher: Association for the Advancement of Computing in Education (AACE), Chesapeake, VA

## Abstract

The purpose of this study was to come up with the instructional idea that can offers learners not only contents knowledge but also the essential skills for success in 21st century, as well as to develop an instructional intervention on mathematics that can enhance learners’ positive attitude toward mathematics through learning by making games. To this end, this study developed a computer-aided instruction utilizing the Scratch program, which is a programming tool, as well as a mathematics curriculum with Scratch program, and applied the developed curriculum to teach mathematics as a recipe of a practical instruction for the 21st century skills and positive attitude toward mathematics. The result of the case study of using this developed intervention shown that this intervention has a great possibility as an alternative way to teach mathematics in ways that stimulate learners’ various abilities, such as creativity, problem solving, logical thinking and the like, as well as that build a positive attitude toward mathematics.

## Citation

Choi, B., Jung, J. & Baek, Y. (2013). In what way can technology enhance student learning? : A preliminary study of Technology Supported learning in Mathematics. In R. McBride & M. Searson (Eds.), Proceedings of SITE 2013--Society for Information Technology & Teacher Education International Conference (pp. 3-9). New Orleans, Louisiana, United States: Association for the Advancement of Computing in Education (AACE). Retrieved April 21, 2019 from https://www.learntechlib.org/primary/p/48061/.

## References

- Cain-Caston, M. (1993). Parent and student attitudes towards mathematics as they relate to third grade mathematics. Journal of instructional psychology, 20(2), 96–102.
- Gallagher, A.M., & Kaufman, J.C. (2005). Gender differences in mathematics: an integrative psychological approach. Cambridge, U.K.: Cambridge Univ. Press.
- Butty, J-A.L. (2001). Teacher instruction, student attitudes, and mathematics performance among 10th and 12th grade black and Hispanic students. The Journal of Negro Education, 70 (1/2), 19 – 37.
- Mohd, N., Mahmood, T.F.P.T., & Ismail, M.N. (2011). Factors that influence students in mathematics achievement. International Journal of Academic Research, 3(3), 49-54.
- Nicolaidou, M. & Philippou, G. (2003). Attitudes towards mathematics, self-efficacy and achievement in problem solving. European Research in Mathematics III.
- Ma, X. & Kishor, N. (1997). Assessing the relationship between attitude toward mathematics and achievement in mathematics: A meta-analysis. Journal for Research in Mathematics Education, 28(1), 27-47.
- Papanastasiou, C. (2000). Effects of attitudes and beliefs on mathematics achievement. Studies in Educational Evaluation, 26, 27-42.
- Bramlett, D.C. & Herron, S. (2009). A study of African-American College students' attitude towards mathematics. Journal of Mathematical Sciences& Mathematics Education, 4(2), 43-51
- Li, Q., & Ma, X. (2010). A meta-analysis of the effects of computer technology on school students' mathematics learning. Educational Psychology Review, 22, 215-243.
- National Council of Teachers of Mathematics. (2000). Principles and standards for school mathematics. Reston, VA: Author. Kieran, C. & J. Hillel (1990). "It's tough when you have to make the triangles angles: Insights from a computerbased geometry environment." Journal of Mathematical Behavior, 9, 99-127.
- Kaput, J.J.(1992). Technology and mathematics education. In Grouws, D.A. (Ed.), Handbook of Research on Mathematics Teaching and Learning (pp.515-556). Maxwell Macmillan International, New York
- Barkatsas, A., Kasimatis, K., & Gialamas, V. (2009). Learning secondary mathematics with technology: Exploring the complex interrelationship between students' attitudes, engagement, gender and achievement. Computers& Education, 52(3), 562-570.
- Ke, F. (2008). A case study of computer gaming for math: engaged learning from gameplay? Computers& Education, 51(4), 1609-1620.
- Mushi, S. (2000). Use of interactive video technology to teach middle school mathematics. Chicago: Northeastern Illinois University.
- Shin, N., Sutherland, L.M., Norris, C.A., & Soloway, E. (2012). Effects of Game Technology on Elementary Student Learning in Mathematics. British Journal of Educational Technology, 43(4), 540-560.

These references have been extracted automatically and may have some errors. If you see a mistake in the references above, please contact info@learntechlib.org.