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The Virtual Boat: Design Team Issues in the Development of a Virtual Simulations for High School Science
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, , , , Ohio University, United States

Society for Information Technology & Teacher Education International Conference, in Austin, Texas, USA ISBN 978-1-880094-92-1 Publisher: Association for the Advancement of Computing in Education (AACE), Chesapeake, VA

Abstract

This paper examines the design process when computer science programmers and non-programmers (engineers) must work as a team to design a 3-D virtual simulation called the Virtual Boat. The challenges of design and ‘team’ will be discussed to provide insights into game design and the teamwork often required for grant projects to be successful. The Virtual Boat is part of a National Science Foundation GK-12 grant called the Boat of Knowledge in the Science Classroom. The work of the game design team to simulate the real-world testing of water quality on the Ohio River presents challenges when diverse groups are responsible for the design and implementation of the simulation in high school classrooms. A qualitative research approach was used to describe the phenomenon of the Virtual Boat team as it collaborated in the building of a 3-D virtual environment for learning. The Virtual Boat will be shared with the audience.

Citation

Franklin, T., Ozercan, S., Liu, C. & Andre, N. (2012). The Virtual Boat: Design Team Issues in the Development of a Virtual Simulations for High School Science. In P. Resta (Ed.), Proceedings of SITE 2012--Society for Information Technology & Teacher Education International Conference (pp. 2278-2285). Austin, Texas, USA: Association for the Advancement of Computing in Education (AACE). Retrieved November 22, 2019 from .

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