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Globaloria Student Outcomes: An Overview of What We Have Learned About Urban Charter Middle School Students Who Design Games
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, World Wide Workshop, United States

Society for Information Technology & Teacher Education International Conference, in Austin, Texas, USA ISBN 978-1-880094-92-1 Publisher: Association for the Advancement of Computing in Education (AACE), Chesapeake, VA

Abstract

Game design programs are becoming more common in middle and high schools. The Globaloria program, which combines research and media literacy with computer programming and game design, in a networked setting, is used by thousands of students in several states. This paper presents survey and student achievement data from students at one middle and high school where all students participate in the program daily, and will do so from 6th -12th grade. While this information represents the early stages of a seven-year longitudinal study, some promising changes in student self-efficacy, STEM career goals and achievement measures are reported. This research will continue across seven years, following students from grade 6-12.

Citation

Minnigerode, L. (2012). Globaloria Student Outcomes: An Overview of What We Have Learned About Urban Charter Middle School Students Who Design Games. In P. Resta (Ed.), Proceedings of SITE 2012--Society for Information Technology & Teacher Education International Conference (pp. 29-34). Austin, Texas, USA: Association for the Advancement of Computing in Education (AACE). Retrieved April 22, 2019 from .

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