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Creating a mixed reality educational game by LED tracking technology
PROCEEDINGS

, Department of Computer Science and Information Engineering, National Central University, Taiwan ; , , , Department of Computer Science and Information Engineering, National Central University, Taiwan ; , Department of Computer Science and Engineering, Yuan-Ze University, Taiwan ; , Department of Computer Science and Information Engineering, National Central University, Taiwan

Global Learn, in Penang, Malaysia ISBN 978-1-880094-79-2 Publisher: Association for the Advancement of Computing in Education (AACE)

Abstract

Nature-like interaction with robots in mixed reality learning environment can stimulate students’ participation in learning activities more effectively. This paper aims to introduce a mixed reality game with LED tracking interfaces and sensor-enabled robots in 3D virtual environments, developed for an elementary language class. Starting with choosing the competition content or the collaboration content of the game, users gradually enrich their vocabulary as a result of entertainment studying. Hence, our model provides a new kind of learning method, supports classroom teaching and self-learning, in which the advantages of the role-gaming game and mixed reality techniques were applied to achieve educational and training goals.

Citation

Tran, K., Chen, G.D., Yeh, S.C., Wang, C.Y., Liu, B.J. & Yang, S.C. (2010). Creating a mixed reality educational game by LED tracking technology. In Z. Abas, I. Jung & J. Luca (Eds.), Proceedings of Global Learn Asia Pacific 2010--Global Conference on Learning and Technology (pp. 1839-1844). Penang, Malaysia: Association for the Advancement of Computing in Education (AACE). Retrieved October 16, 2019 from .

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