Global Learn, in Penang, Malaysia ISBN 978-1-880094-79-2 Publisher: Association for the Advancement of Computing in Education (AACE)
In this paper, we describe the design of an informant-based design workshop for the teaching and learning of Earth Sciences in a Singaporean Secondary 1 school. We discuss how some of the preconceptions in Earth Science manifest themselves among the informants. Data collected from three earlier workshops were analyzed, and we uncovered students' preconceptions about earth science which guided the design of a fourth workshop that addressed these preconceptions, incorporating student suggestions. Guided by a distributed cognition perspective where knowledge is shared across people and artifacts, the workshop was designed to engage the informants in an authentic learning experience which engaged them in activities such as fossil excavation, rock analysis and plate tectonics simulation. Ideas from these workshops are analyzed and synthesized for the development of a 3D game called Voyage to the Age of Dinosaurs.
Lee, J.W.Y., Pang, A.L.H., Ruffolo, L. & Kim, B. (2010). Designing around preconceptions in earth science. In Z. Abas, I. Jung & J. Luca (Eds.), Proceedings of Global Learn Asia Pacific 2010--Global Conference on Learning and Technology (pp. 1217-1222). Penang, Malaysia: Association for the Advancement of Computing in Education (AACE).
© 2010 Association for the Advancement of Computing in Education (AACE)