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Stereoscopic in Coordination with Mixed Reality System in Classroom, 3D-edu Project Interface
PROCEEDINGS

, Collect of Electrical Engineering and Computer Science - National Central University, Taiwan ; , Taiwan e-Learning & Digital Archives Program Office National Central University, Taiwan ; , , Department of Computer Science and Information Engineering National Central University, Taiwan ; , Graduate Institute of Network Learning Technology National Central University, Taiwan

Global Learn, in Penang, Malaysia ISBN 978-1-880094-79-2 Publisher: Association for the Advancement of Computing in Education (AACE)

Abstract

One of the most intriguing recent trends is the return of stereoscopic technology. While 3D technology is more commonly used in movies, lots of good opportunities seem to have emerged from education. It would be helpful to apply it in classroom commonly, to have more education about the way stereo works, the way our eyes perceive 3D images, and the way students can trick the eye with various techniques, such as whether users aim their cameras toward a focal point, how users handle depth of field, etc. It makes the learning process interesting and enjoyable, so learners can also improve retention. This study illustrates the process of creating a 3D application in classroom; the study on setting up 3D stereo classroom with mixed reality using Ogre engine was conducted. We also present the interface named 3D-edu that focuses primarily on system’s setting and supported technique to deal with 3D stereo and mixed reality techniques.

Citation

Huyen, N.T., Wang, C.Y., Yeh, S.C., Chen, G.D. & Chen-Chung, L. (2010). Stereoscopic in Coordination with Mixed Reality System in Classroom, 3D-edu Project Interface. In Z. Abas, I. Jung & J. Luca (Eds.), Proceedings of Global Learn Asia Pacific 2010--Global Conference on Learning and Technology (pp. 25-34). Penang, Malaysia: Association for the Advancement of Computing in Education (AACE). Retrieved October 18, 2019 from .

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