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A Study of Refashioning Graphic Illusion with Computer Rendered Scenes- Using Paradox and Ambiguous Illusion
PROCEEDINGS

, Yuan Ze University, Taiwan ; , National Yunlin University of Science and Technology, Taiwan ; , Yuan Ze University, Taiwan

EdMedia + Innovate Learning, in Honolulu, HI, USA ISBN 978-1-880094-73-0 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC

Abstract

This research produce a 3D computer animation which refashioning some 2D optical tricks. This animation’s claim is that drawing uses many techniques of perspective to achieve a sense of space. This sense of space is an illusion and a simulation of a non-existing dimension on a flat surface. What happens if we use computer rendered scenes to reproduce the same 2D drawing? Can virtual spaces recreate, reveal and possibly adopt the tricks and illusions of 2D visualization? Are there any possibilities for another dimension of visualizing in a virtual space that can be informed by 2D representations? In order to answer these questions, we create a series of “spatial anecdotes” that aims to reveal these targeted research issues and also to make a contribution to the discussion of virtual space in relation to and in distinction from physical space.

Citation

Liu, S.A., Wang, C.M. & Lee, C.W. (2009). A Study of Refashioning Graphic Illusion with Computer Rendered Scenes- Using Paradox and Ambiguous Illusion. In G. Siemens & C. Fulford (Eds.), Proceedings of ED-MEDIA 2009--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 4062-4067). Honolulu, HI, USA: Association for the Advancement of Computing in Education (AACE). Retrieved November 18, 2019 from .