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Experiential-based Digital Resources for Teaching Abstract Concepts of Computer Science to High School Students
PROCEEDINGS

, , , , , National Taiwan Normal University, Taiwan

EdMedia + Innovate Learning, in Honolulu, HI, USA ISBN 978-1-880094-73-0 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC

Abstract

The Experiential-based Learning of Computer Science (ELCS) was developed based on the experiential learning perspective to provide teachers with flexible-to-adopt, ease-of-use, from-concrete-to-abstract, and from-observation-to-experimentation digital instructional materials to fulfill the High School Computer Curricula of Taiwan 2010. A preliminary quality evaluation was conducted by means of experts’ review and revealed that the instructional materials were appropriately designed. A further analysis showed that the concrete-concept course units scored higher than the abstract-concept course units in quality aspects of scope, concrete experiences and reflective observation. The results suggested that more efforts can be invested to improve the concreteness and explicitness of the abstract-concept course units of ELCS to facilitate the construction of concrete experiences and reflective observation.

Citation

Chen, M.P., Wu, C.C., Chiu, C.H., Lee, H.L. & Chen, M.C. (2009). Experiential-based Digital Resources for Teaching Abstract Concepts of Computer Science to High School Students. In G. Siemens & C. Fulford (Eds.), Proceedings of ED-MEDIA 2009--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 2523-2529). Honolulu, HI, USA: Association for the Advancement of Computing in Education (AACE). Retrieved December 15, 2019 from .

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