You are here:

Development of a Geometry Learning Game with Tangible User Interfaces
PROCEEDINGS

, Dept. of Information Communication, Yuan Ze University, Taiwan ; , Dept.of Digital Media Design, Yunlin University of Science & Technology, Taiwan ; , , , , , Dept. of Information Communication, Yuan Ze University, Taiwan

EdMedia + Innovate Learning, in Vienna, Austria ISBN 978-1-880094-65-5 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC

Abstract

According to the design principles of tangible user interfaces, we developed a geometry learning game with a tangible user interface. The purpose of the game is to identify the geometric objects shown on screen and answer it with matching physical tangible geometric objects. In the exhibition, children found the game was extremely attractive as compared to a traditional quiz game that was answered by clicking items or keying characters on screen. The children were fascinated by the interesting way to play a game with tangible objects just like they play traditional physical games.

Citation

Lee, C.W., Huang, J.K., Chou, W.S., Sun, H.H., Yeh, T.Y., Huang, M.J. & Chen, H.C. (2008). Development of a Geometry Learning Game with Tangible User Interfaces. In J. Luca & E. Weippl (Eds.), Proceedings of ED-MEDIA 2008--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 1548-1553). Vienna, Austria: Association for the Advancement of Computing in Education (AACE). Retrieved June 5, 2020 from .

Keywords

References

View References & Citations Map

These references have been extracted automatically and may have some errors. Signed in users can suggest corrections to these mistakes.

Suggest Corrections to References