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Schools as Protagonists in the Valorization and Communication of their Local Cultural Heritage
PROCEEDING

, Dept. of Computer Science, University of MIlan, Italy ; , Department of architecture, built environment and construction engineering, Italy ; , Dept. of Architecture and Urban Studies, Politecnico di Milano, Italy ; , Dept. of Electronics, Information and Bioengineering, Politecnico di Milano, Italy ; , Department of architecture, built environment and construction engineering, Italy ; , Dept. of Architecture and Urban Studies, Politecnico di Milano, Italy

EdMedia + Innovate Learning, in Amsterdam, Netherlands ISBN 978-1-939797-42-1 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC

Abstract

Cultural heritage education is an important part of the identity-making process of the citizens of every nation around the world. While its relevance is widely recognized and advocated by several governmental pronouncements, the design, deployment and – most important – sharing of initiatives where students are actors in a process of discovery-knowledge-interpretation-representation-communication of their local heritage are still lagging behind. More often than not, students’ involvement is enacted through school trips and visits to cultural places and institutions, where students “fight for the only available bench”. This paper presents the ScAR (School Activates Resources) project, that through an array of technology based activities (digital storytelling, creation of multimedia guides for tourists, virtual and augmented reality for cultural heritage, simulation of urban planning, urban gaming…) is succeeding into turning students (from primary to high-school) from passive – and often quite unwilling! – visitor into enthusiast cultural heritage communicators.

Citation

Bertone, G., Bordin, M., Casonato, C., Di Blas, N., Pracchi, V. & Vedoà, M. (2019). Schools as Protagonists in the Valorization and Communication of their Local Cultural Heritage. In J. Theo Bastiaens (Ed.), Proceedings of EdMedia + Innovate Learning (pp. 1562-1568). Amsterdam, Netherlands: Association for the Advancement of Computing in Education (AACE). Retrieved September 15, 2019 from .